Venezuela has the largest proven oil reserves in the world. It was once so rich that Concorde used to fly from Caracas to Paris. But in the last three years its economy has collapsed. Hunger has gripped the nation for years. Now, it’s killing people and animals that are dying of starvation. The Venezuelan government knows, but won’t admit it!!! Four in five Venezuelans live in poverty. People queue for hours to buy food. Much of the time they go without. People are also dying from a lack of medicines. Inflation is at 82,766% and there are warnings it could exceed one million per cent by the end of this year. Venezuelans are trying to get out. The UN says 2.3 million people have fled the country - 7% of the population.
Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Saturday, October 29, 2011

VFX vet will discuss the impact of globalization and technology on the busines


VFX vet will discuss the impact of globalization and technology on the business, 2D-to-3D conversion and the role of technical standards.

Visual effects veteran Scott Ross will deliver the keynote address at the Society of Motion Picture & Television Engineers' Technical Conference & Exposition, Oct. 24-28 in Hollywood.

MPAA's Chris Dodd to Address Society of Motion Picture and Television Engineers Conference
He will discuss the current state of 2D-to-3D conversion, as well as address the combined impact of globalization and technology trends on visual effects and the role of standards in movie production.
STORY: Groundbreaking 3D Vision Eye Clinic Opens Thursday

Ross is a founder and former CEO of Digital Domain and served as the general manager of George Lucas' Industrial Light & Magic and as senior vp of LucasArts. He currently works as a professional consultant and producer and serves on the boards of multiple technology and entertainment companies.
"Effects and world-class imagery will continue to be box-office drivers worldwide," Ross said. "So it's critical for the livelihood of everyone involved along the production chain to fully understand the impact of dynamic globalization and technology trends, particularly on effects. SMPTE understands that standards can help accelerate industry growth as well as ensure U.S. competitiveness amid these trends – and that the next generation of digital tools will require the fusion of motion science and the creative vision of great storytellers."

Thank you Hollywood Reporter

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Monday, September 5, 2011

Summer Blockbusted 2011: Studios Still Sinking Too Much into Sequels...

Summer Blockbusted 2011: Studios Still Sinking Too Much into Sequels

By: Simon Brookfield | 08.31.11 (10:28 AM) | (27) Comments

So how does this "toss money at the problem" phenomenon stack up to last year? Back on an eve of August in 2010, as the summer movie season was nearing its annual stage of hibernation, I felt a burning necessity – more than any year before – to delve deep into the often perplexing machine that is Hollywood and why, perpetually, they expect bundles of cash tossed at the silver screen will not only yield a product that audiences will adore, but will line the pockets of executives in turn.

It was becoming clear that the surges in summer sequels was beginning to wear on the average moviegoer. Returns dipped sharply from their predecessors in almost every instance and reviews were consistently middling. Now in 2011, adding another level of intrigue to the collective performance of the films across the hottest months of the year was the rapidly expanding importance of the international market and the gargantuan surge in 3-D offerings.

A year ago, as Iron Man 2 blasted its way to number one at the box office with a sizzling $128-million opening, many were nevertheless feeling the effects of a lackluster first four months at the cinema, and as August rolled around studios twiddled their thumbs nervously as they witnessed attendance plummeting to new lows.

This summer the gap has only widened. May seemed to offer a revival, posting the best month of all time with $1.037 billion in combined revenues, above 2010`s which ranked seventh. June, however, saw its grosses dive to fifth; July a solid bump thanks to Harry Potter and the Deathly Hallows Part 2 and Transformers: Dark of the Moon and August was met with atrocious returns not even registering in the top 10 (even 1999’s proceeds rank seventh).

As I iterated in last year's piece, which you can read here, it is this ebb in profit that spurs studios to search for a way to fill seats and excite the masses, which, sadly, equates to injecting pictures with larger doses of cash, slapping on an extra dimension and watering down ideas with effects and flashy action. But I do digress, as FX and money do not by any means have to equate to an inferior product, evidenced by Inception last year and “Harry Potter,” Rise of the Planet of the Apes and X-Men: First Class this summer. GCI can enhance a strong script — a filmmaking staple all too rare in this modern blockbuster age.


The budget of a film is spread throughout a number of principle expenses including the story rights, the screenplay, producers, directors, actors, visual effects, music and the actual production costs. Higher profile filmmakers and thespians can demand upwards of $20 million plus a percentage of final receipts. Depending on the type of film being produced, the visual effects allocation can balloon towards $100 million alone.

Without delving into the drier technical aspects regarding tax breaks, co-productions between studios and joint distribution projects, the rule of thumb is that if a film’s gross equals its negative cost it has shown a profit. Meaning, that after the sum of the production budget is tallied, a film must double that amount to become profitable; $100 million total budget, $200 million final gross, etc. This equates to the big name production houses such as Fox and Paramount, to name a few, receiving roughly half of the ultimate sum and after having potentially sunk years into a film, receiving $100 million on a budget of the same (a.k.a. breaking even) does not look good when it comes to the annual report.

So how does this “toss money at the problem” phenomenon stack up to last year? Well, a small miracle to be found is that we have had the same number of films costing $100 million-plus in 2011 as we did last summer, 14, but with one more movie exceeding the whooping $200-million cost mark. Taking inflation out of the equation to keep things simpler, as we rounded into the aughties we had less than one third as many flicks carrying monster budgets and all of those became thundering successes. The “re” craze (remake, reimagining, reboot) coupled with sequel fever also maintained its stranglehold on the industry, seeing those phenomena rise from a combined two in summer 2000 and 2001, to 13 in each 2009 and 2010 up to a whopping 17 over just four months this year.

Following the success – I use the word success as the English language has not yet invented a word to justifiably express the James Cameron phenomenon – of Avatar, 3D has run rampant over Hollywood as a means to curb these ballooning costs and lack of audience interest. But as irony would have it, those crafty viewers quickly caught on to the game.


As the first weekend of May usually would demand it, things debuted with a bang as Marvel’s Thor took number one with $65.7 million; a gross achieved thanks to a 60 percent share in 3-D screens. From then on, audiences clung to their money for dear life as only 45 percent came from the extra dimension for “Pirates 4,” Kung Fu Panda 2, and Green Lantern. Cars 2 sank to 40 percent, but things peaked with “Transformers 3” before sinking to summer low of 38 percent with Captain America: The First Avenger. I could mention a late summer surge from Final Destination 5, Conan the Barbarian and Fright Night, but that would be ever the moot point as they all ranged from disappointments to mammoth flops anyways.

This attempt to traverse the chasm left by greatly shrinking attendance was met with failure in North America as two sequels, “Potter” and Fast Five, saw their grosses rise above that of their predecessor and only one, all summer, witnessed a gain in attendance and that is the aforementioned oddball smash Fast Five. To date this year, the U.S. and Canada have only produced five $200 million-plus grossers and but two exceeding $300 million. Even the poor showing of 2010 had 10 of the former by the end of January and four of the latter; I would say Christmas season had better be a strong one. Oh, and did I mention we have only a sole $100 million-plus opener thus far when last year had four to its name by New Years?


Glancing worldwide, however, reveals a vastly different tale ripe with hints at how the global film industry will be shaped over the next decade. Three movies (“Potter,” “Dark of the Moon” and “Pirates 4”) have broken the billion-dollar threshold, but garnered a respective 71 percent, 68 percent and 77 percent from international markets, which leaves the stateside receipts in their proverbial dust. Expanding to the top 10 worldwide grosses of 2011 thus far, even the lowest share from overseas is still 56 percent from The Hangover: Part II and stretching further yet, the 23 of the top 50 films of the year that premiered in summer averaged 51.5 percent overseas take, and without American comedies, the share widened to 59 percent.

Numbers may be the foundation of Hollywood, but I will retreat with my barrage for now. Down to the simple and true point: the movies are dying and ironically it is the season of big-budget fun. What once was the time of year that used to regularly invigorate, is now ultimately leading us down a black hole of rehashed ideas, money-grubbing gimmicks and soulless, empty shells of what used to be considered fun. As much as it may seem contradictory to the way things have been progressing over the past 10-20 years, cinema enthusiasts and average Joe movie-goer will turn out for a superior product even if you pocket that extra $50 million for a few smaller films at another date. I do not want the remaining energy of blockbuster season drained and replaced by the serious and oft pretentious nature of awards season by any means; that already has its place on the cinematic landscape. All I want and all we need is “progress” kept in check and the focal point of the summer months to be balanced between the desire to turn out a quality project and stuff one's mattress with green.


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Saturday, August 13, 2011

Panasonic, Samsung, Sony, Xpand to Collaborate on 3D Active Glasses...

The consumer electronics giants will work together on the so-called "Full HD 3D Glasses Initiative."
NEW YORK - Consumer electronics giants Panasonic, Samsung, Sony Corp. and Xpand 3D on Monday said they will collaborate on the development of a new technology standard for consumer 3D active glasses under the banner "Full HD 3D Glasses Initiative."
Through the initiative, the four companies aim to introduce universal active 3D glasses to the market. Glasses with 3D active technology enable HD 3D picture quality displayed to each eye, as well as a greater freedom of movement due to Bluetooth technology.
The companies said they will work together on the development and licensing of radio frequency system 3D active glasses technology, including ways to connect glasses and 3D displays, such as TV sets and personal computers.
The standardization will also include infrared system protocols between 3D active glasses and 3D displays.
The development of new standardization-applied active 3D glasses will begin in September, the group said. Universal glasses using the new standardized protocols will be made available in 2012. They are targeted to be backward compatible with 2011 3D active TVs.
Said Jurack Chae, vp, R&D team, visual display business, Samsung Electronics: "To-date, active 3D technology has proven to be the most popular choice for consumers in the 3D TV market. According to the NPD Group, active 3D technology took an average of 96 percent share of the U.S. 3D TV market in the first half of this year; and this Full HD 3D Glasses Initiative will help further drive consumer adoption and understanding of active 3D - the technology that provides the clearest and most immersive 3D experience available."

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Global 3D Box Office More Than Doubled in 2010...

Overall, 3D made up 19.3% of the global box office, up from 8.6% in 2009.

Worldwide box office revenue from 3D screens more than doubled last year to $6.1 billion, up from $2.5 billion in 2009, reflecting the increase in the number of 3D releases and the rapid build out of 3D screen in theaters.

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Overall 3D now makes up 19.3% of the global box office, up from 8.6% in 2009.

North America remains the largest 3D market although the percentage of 3D revenue is now greatest from the rest of the world, according to a new IHS Screen Digest Cinema Intelligence report released Friday.

North America accounted for 36.1% of tickets sold for 3D movies, down from 42.3% in 2009, while the rest of the world made up the other 69.3%, up from 53.8% in 2009.
The U.S. was the largest single 3D market with gross ticket sales of $2 billion.
The biggest growth was in 3D international box office which tripled in a year, going from $1.4 billion in 2009 to $3.9 billion.

"This run of exceptional growth in international markets has been instrumental in achieving a current worldwide total in excess of 30,000 3D screens at June 2011, more than double the number at the same point last year. And at least one in four of the world's screens is now 3-D-capable," said Charlotte Jones, senior analyst for cinema at IHS. "But despite impressive 3D screen growth internationally, the global market still is dominated by U.S. releases, which accounted for more than 90 percent of revenue from international 3D screens."

The fastest growth in 3D was in Japan, which is number two worldwide in revenue from the multi-dimensional theatrical format. Japan recorded gross 3D receipts of $471 million. Top titles in Japan included Avatar, Alice in Wonderland and Toy Story 3. Other 3D hits there included the Japanese film Umizaru 3: The Last Message.

In Europe, the top market for 3D was the U.K. with gross ticket sales of $427.6 million, making it third globally.
Fourth globally was France, with $364.7 million in 3D receipts. It was followed by Russia in fifth place globally with $336.5 million.
In sixth place was China, followed by Germany, Australia, Italy and Canada.
Brazil was the largest 3D market in Latin America, just ahead of Mexico, according to the report, even though the market penetration of 3-D was higher in Columbia (35.6%) and Argentina (26%).
The highest premium up charge for 3D tickets in terms of percentage were in China and Mexico, although Mexico had the lowest average ticket price for a 3-D movie.
Of 25 territories traced in the report Slovenia was the smallest 3D market with $3.5 million in ticket sales in 2010.

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Monday, June 27, 2011

Samsung pumps $15 million into L.A.-based 3-D company MasterImage...

Tired of watching 3-D movies in theaters? How about watching 3-D films and sporting events on your smart phones -- without the glasses?

That's the vision of L.A.-based MasterImage 3D, which announced Tuesday that it had received a $15-million investment from Samsung Ventures, a division of the South Korean consumer electronics giant that recently introduced its own 3-D television sets.

The infusion will allow MasterImage to develop new 3-D technology for mobile phones, tablets, PCs and movie theaters, the company said in a statement.

Founded in Seoul, South Korea, in 2004, MasterImage employs 100 people, inluding 20 in L.A. Another 40 to 50 workers will be hired in L.A. as a result of the new investment, said Chairman and CEO Younghoon Lee, delivering a welcome boost to Southern California's post-production sector, which has been hit hard by job losses in recent years.

"Samsung's investment supports our strong belief that we've just begun to realize the impact 3-D will have on consumers," Lee said in statement. "We are committing this investment to innovation — specifically, to advancing our 3-D solutions for cinema, smart phones, tablets, and larger auto-stereoscopic displays. We will continue to build toward our vision of 3-D on every screen."

Ilseok Yoon, managing director of Samsung Ventures America, said, "Our investment in MasterImage 3D is consistent with our strategy to work closely with established market leaders. The company was early to market with auto-stereoscopic 3-D mobile displays and has built a significant business in 3-D cinema."

Thank you Los Angeles Times

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Tuesday, May 31, 2011

The New 3D Technology Behind 'Pirates of the Caribbean'...

The James Cameron and Vince Pace-created Fusion 3D camera system has a new feature that makes it easier to shoot in challenging locations.
When the production of Disney's 3D Pirates of the Caribbean: On Stranger Tides tapped the James Cameron and Vince Pace-created Fusion 3D camera system, it used for the first time what might be a promising development in that technology.

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A new, modular "x frame" system is "going to be a part of almost every" Cameron-Pace supported 3D project going forward, Pace, co-chairman and CEO of Cameron-Pace Group, told The Hollywood Reporter. Going forward, that might include support for features, documentaries, episodic TV series -- and Avatar 2 and 3.
For this latest Pirates movie, director of photography Dariusz Wolski (who also lensed the three earlier Pirates films) and his team incorporated this new x frame approach into the shoot, which used the Fusion system with Red MX cameras. Production involved shooting on location in Hawaii, Puerto Rico, Los Angeles and London.
Simply put, x frame is about reducing the size of the system -- which is something that the industry as a whole is working toward when 3D gear is concerned. "They had to be able to go from studio rigs, to handheld, to Steadicam -- and had to do it in the jungle in Hawaii," Pace told THR. "In some places the road was about 3 feet wide. There was no way to bring in heavy equipment on trucks. ... We had to treat this almost as a military operation, so if they had to take equipment on a helicopter and transport it to a beach -- which they did -- they were not restricted by a large support infrastructure.
"We concentrated on reducing the size as much as possible and increasing the mobility and making the rig robust enough to handle that kind of environment," Pace explained, saying that the company is now able to configure a Fusion system that in some cases might be 30-40 percent smaller than anything it did before.
As each production has different demands, the plan going forward is to use this x frame approach to create customized Fusion systems for anything from a small movie to a tentpole. "There are so many different recording options and configurations that it's hard to create a one size fits all," Pace said. "The package that gives you good 3D and a good workflow doesn't have to be the Avatar package."
Pace sees the potential of the x frame system extending beyond features, and at some point, contributing in the young area of 3D television programming production. "Where it really starts to pay off is when you are getting into episodic television," Pace suggested. "I think (the x frame system) will migrate to that type of television work where you want to make sure your footprint is mobile and has the least amount of impact on the set."
Pace also believes this system could be useful to filmmakers who what to shoot nature documentaries. "They can bring (only) the necessary equipment."
To begin to get this system in the hands of filmmakers, the x frame technology has already been shipped to Budapest, where Fusion rigs are being used to shoot 47 Ronin.
Development of Cameron-Pace's Fusion camera system began more then a decade ago. Since then it has been used in a variety of situations, including a dive to Titanic to shoot Cameron's 3D documentary Ghosts of the Abyss and recently on location with Michael Bay on the upcoming Transformers: Dark of the Moon.

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Belgium Launches First 3D Film Market...

3D Film Mart Runs Dec. 7-8 in Liege, Belgium and will feature some 20 projects in development with about ten equity investors will be invited.

COLOGNE, Germany - Belgium will launch the first ever film market exclusively devoted to 3D films. The 3D Film Mart, or 3DFM will bow for the first time Dec. 7-8 in Liege, Belgium and will offer a platform for producers of 3D features, animation, documentaries and TV fare to hook up with co-producers, financiers, sales agents and distributors from around the world. The inaugural 3DFM will feature some 20 projects in development and about ten equity investors will be invited.
Organizers, which include TWIST, organizers of Belgium's 3D Stereo MEDIA conference, and German consultancy group peacefulfish, hope the market will spur the production of 3D features in Europe.
The European Commission's MEDIA program will help bankroll the market. The first 3DFM is currently accepting submissions for projects and participants for the inaugural event. Information will be available from June 6 on www.3dstereomedia.eu. The deadline for submissions is Sept. 1.

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Nintendo adds 3-D video channel, Netflix streaming to 3DS...

Nintendo on Wednesday said it will launch a dedicated channel featuring short form 3-D videos and movie trailers for its 3DS handheld game console, set to hit stores later this month.

The announcement, made at the Game Developer Conference in San Francisco, was one of several new features Nintendo is layering onto the 3DS to help it compete against Apple's iPhone and iPad, which have made major inroads into the market for mobile games once dominated by Nintendo.

Reggie Fils-Aime, head of Nintendo's U.S. operations, said the 3DS will be able to support Netflix's instant streaming service and, by late May, be able to connect to the Web via 10,000 wireless Internet hot spots hosted by AT&T.

The Japanese game company also said it will launch eShop, an online marketplace similar to Apple's iTunes app store, to sell downloadable games for its 3DS.

Set to go on sale in the U.S. on March 27 for $250, the 3DS features two screens, one of which displays stereoscopic 3-D images that can be viewed without glasses. Nintendo said it will distribute a number of handpicked 3-D videos as well as 3-D movie trailers to the device beginning in late May.

But Fils-Aime emphasized that "the primary function of the 3DS is to play games." About 18 games, priced at $40 apiece, are slated to launch with the device later this month, including Lego Star Wars III: The Clone Wars, Ridge Racer 3D and Super Street Fighter IV 3D.

Thank you Los Angeles Times


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Tuesday, May 24, 2011

Belgium Launches First 3D Film Market...

3D Film Mart Runs Dec. 7-8 in Liege, Belgium and will feature some 20 projects in development with about ten equity investors will be invited.

COLOGNE, Germany - Belgium will launch the first ever film market exclusively devoted to 3D films. The 3D Film Mart, or 3DFM will bow for the first time Dec. 7-8 in Liege, Belgium and will offer a platform for producers of 3D features, animation, documentaries and TV fare to hook up with co-producers, financiers, sales agents and distributors from around the world. The inaugural 3DFM will feature some 20 projects in development and about ten equity investors will be invited.

Organizers, which include TWIST, organizers of Belgium's 3D Stereo MEDIA conference, and German consultancy group peacefulfish, hope the market will spur the production of 3D features in Europe.

The European Commission's MEDIA program will help bankroll the market. The first 3DFM is currently accepting submissions for projects and participants for the inaugural event. Information will be available from June 6 on www.3dstereomedia.eu. The deadline for submissions is Sept. 1.

Thank you Hollywood Reporter

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Thursday, April 14, 2011

3Ality Digital to Show New Tech at NAB That Will Make 3D Productions More Cost-E

CEO Steve Schklair also is testing its use for network series.

LAS VEGAS -- 3Ality Digital-whose 3D production technology is currently being used on The Hobbit and The Amazing Spider-man -- is demonstrating new, automated technologies designed to make 3D production work more cost effective at the NAB Show currently taking place in Las Vegas.
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While it is aiming to create a new business model, 3Ality also revealed that while the industry has been heavily focused on sports coverage in the area of TV production, it also completed a test for a 3D network series.

3Ality CEO Steve Schklair believes the 2D and 3D broadcast infrastructure needs to be combined, suggesting that a 15-20% premium over 2D seems to be a premium that could support a business model for live 3D events coverage.

"Now it is 120% because you have a separate crew," he said. "It has to be a combined broadcast."
He suggested that a 10-20% premium over 2D for episodic series seems to a sweet spot.
"We are having episodic discussions," Schklair told The Hollywood Reporter, emphasizing that it is essential to meet not just the budget, but the 2D schedule. "We just completed a test for a major network episodic show."
"They did the test as a hard-core budget test," said 3Ality's Lucas Wilson. "They are getting into the budgeting process."
The new 3Ality products that will be displayed at NAB include IntelleCal, designed to automatically align two cameras on a stereo rig, without the intervention of a technician; and IntelleCam, designed to automatically control the convergence and the interaxial spacing of the cameras, without the need for a separate convergence puller at each rig.
"Typically there is one convergence operator per camera. If there are 12 cameras, that's 12 people," Schklair said. "If you eliminate these roles (including hotel, airfare, etc.), maybe you are cutting $80,000-100,000 (on a live production). That is a big number toward making a business case that works."

Thank you Hollywood Reporter



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Tuesday, April 5, 2011

Xpand Introduces New Technology, 3D Glasses at CinemaCon...

Firm also unveils plug-in for 3D PowerPoint presentations.
LAS VEGAS -- 3D technology provider Xpand sees 3D becoming ubiquitous.
At CinemaCon, the company launched Xpand Infinity as a flexible new 3D system developed to support almost any screen size, shape and surface -- including large venues. Xpand also showed a clever 3D plug-in for PowerPoint.
The projection system was conceived to handle wide, flat, curved, dome-shaped or even Cinerama format. An unlimited number of Infinity systems can be linked together to operate as a large-scale system. Xpand said it can project onto any type of screen surface.
Users have a choice of regular Xpand active glasses, priced at $35 a pair; Xpand Infinity glasses, at $55; or Xpand Infinity Deluxe 3D, at $75. The aim is to give theater owners a variety of price point to allows them to offer premium services, explained Ami Dror, chief strategy officer of Xpand3D. He likened the model to the airline model of offering economy, business and first class service.
Xpand Infinity and Xpand Infinity Deluxe Glasses are equipped with RFID anti-theft tags.
"The new glasses are more durable and allow the cinema management to monitor its inventory and usage levels throughout the cinema location in real time," said Maria Costeira, CEO, Xpand. "Some of our beta sites achieved a 3DCPU (3D Cost Per User) of less than 4 cents."
Xpand also introduced on Tuesday a 3D plug-in for PowerPoint, aimed at allowing users to add depth to elements in a presentation and embed 3D movies, images, graphics and objects to jazz up PowerPoint presentations.
"We have proven in various case studies that 3D improves viewer retention by more than 30%. 3D PowerPoint presentations are now more interesting and deliver much more impact," Dror said. The plug-in is compatible with MS Office 2010, 32-bit or 64-bit. The 3D content could be viewed on a computer, compatible 3DTV or a video projector that supports HDMI 1.4 3D formats, using Xpand Universal 3D glasses.
The full version of the Xpand PowerPoint 3D plug-in is available at the Xpand website.
Also on Tuesday, Xpand demonstrated its growing presence in China, announcing a deal for 100 3D cinema systems to Zhuhai China Film Cinema Service, as well as the opening of a new Xpand office in Beijing.
"Our new location in Beijing is an important part of our strategy to meet the demands of one of the largest and fastest-growing cinema markets in the world," Costeira said. "The benefit of the new offices is twofold, as it enables us to further increase our support mechanism in the region, which we hope will translate to increased sales in the local marketplace."

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Monday, March 28, 2011

GDC 2011: Nintendo 3DS Gamers to Get Netflix Access, Free Wi-Fi

A new 3D Super Mario game is also in the works, along with the May launch of a video service offering movies in 3D.

SAN FRANCISCO -- Nintendo is bringing more than autostereoscopic (glasses free) 3D games to U.S. consumers on March 27 with the launch of its $250 Nintendo 3DS. The company has partnered with AT&T to give any Nintendo 3DS owner automatic free access to the Internet at more than 10,000 AT&T Wi-Fi Hot Spots beginning in late May.

Nintendo 3DS Brings 3D Gaming to the U.S. on March 27

Game Developers Conference Expecting Record Turnout Lured by New Revenue Opportunities

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This summer, Nintendo will introduce access to streaming Hollywood movies and TV shows via Netflix exclusively on Nintendo 3DS. The service is already available on Nintendo Wii, but not any of the current Nintendo portable systems. Netflix members who have an unlimited plan starting at $7.99 a month can access a broadband wireless Internet connection and instantly stream movies and TV shows directly to their Nintendo 3DS systems, similar to how the service is used on the Wii console. This means people can start watching a movie via Netflix on their Wii systems at home and then pick up the same movie later from a different location using their Nintendo 3DS systems.
These features were announced today at the 25th Game Developers Conference (GDC 2011) during Nintendo President Satoru Iwata's keynote address, titled "Video Games Turn 25: A Historical Perspective and Vision for the Future."
"There is great potential to increase the number of people who enjoy video games by opening up new game-play opportunities that are only available through the use of 3D," Iwata said. "Nintendo 3DS will be the most connected Nintendo device ever, with its ability to link people via local wireless connections, while at the same time connecting them to people and content worldwide via hotspot connectivity."
Nintendo's aim is to make getting connected easy for everyone, so people who opt in to the system's SpotPass service will tell their Nintendo 3DS systems to automatically connect to AT&T Hot Spots at restaurants, book stores, coffee shops and airports across the country.
At the end of May, Nintendo will provide Nintendo 3DS owners with a wireless system update that will activate the Nintendo eShop and give users access to a number of features. A short-form video service will let people view trailers for Hollywood movies in 3D and access video game trailers, screen shots, background information and links to publishers' websites. Content will include short video clips, such as comedy shorts or music videos, selected by Nintendo and delivered to Nintendo 3DS users who choose to receive them. An Internet browser will also be available.
Gamers will also be able to download classic games via the portable Nintendo 3DS Virtual Console service, including Game Boy and Game Boy Color games, as well as those from Sega's Game Gear and TurboGrafx-16 systems. There will also be 3D Classics, classic video games remastered in 3D. Consumers will also have access to games currently offered as Nintendo DSiWare. Any games purchased via a current Nintendo DS portable digitally can be transferred to the new Nintendo 3DS for free.
Iwata also announced that Shigeru Miyamoto is working on a brand new 3D Super Mario game for Nintendo 3DS, which will feature traditional Mario gameplay. The game is being developed by the same Nintendo team that created the Wii console hits Super Mario Galaxy and Super Mario Galaxy 2.
Nintendo has a booth at GDC 2011 to meet with developers looking to take advantage of the Nintendo 3DS and its 3D capabilities and digital distribution options that connect directly to consumers.
Nintendo 3DS, which has been sold out since it launched in Japan last week, will debut in the U.S. with 18 launch titles. Nintendo will have games like Pilotwings Resort, Steel Diverand nintendogs + catsfrom its internal studios. Third-party support includes games like EA Sports' Madden NFL Football, Ubisoft's Tom Clancy's Ghost Recon Shadow Wars, Capcom's Super Street Fighter IV 3D Edition, LucasArts' LEGO Star Wars III: The Clone Warsand Electronic Arts' The Sims 3. More than 30 games will be available for Nintendo 3DS by early June.

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Wednesday, March 23, 2011

100 3D TV Channels By 2014, Study Says

3D live event coverage will grow this year, according to a report from research firm In-Stat.
There will be more than 100 3D TV channels by 2014, predicts a new report from research firm In-Stat.
3D channels launched in North America, Europe, and Asia during 2010. The largest number of 3D channels is currently available in Europe, where the number of pay-TV providers play a role.
In-Stat expects more 3D TV channels to launch in 2011.
The firm also noted that 3D content is being made widely available on pay-TV providers VOD systems. Those who are experimenting with 3D VOD now are expected to make linear 3D channels available as well, according to In-Stat.
"Pay-TV providers around the globe who have HD systems in place have jumped on the 3D content being made available to them at a faster rate than many had expected," said Michelle Abraham, principal analyst. "Many took advantage of the World Cup 3D coverage to test transmission of 3D over their networks, and some of them have now launched transmission of regular 3D TV channels. The competitive nature of pay-TV ensures that once one pay-TV distributor in a country is offering 3D, the others need to be fast followers unless they want to lose their top-tier customers."
The new research also suggests that 3D live event coverage will grow in 2011 though challenges remain; sports, movie, documentary and music channels are most likely to move to 3D first; and as the costs to reproduce in 3D declines over time, 3D content production will grow more

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Friday, March 4, 2011

Industry news: Is 3D for the Home Dead?

A group of experts at a technology conference -- where the subject generated little enthusiasm -- seem to think so.
3D for the home is dead, according to a majority of attendees at the Hollywood Post Alliance Tech Retreat now taking place in Palm Springs.
When the subject of 3D came up at the confab, the audience of about 400 entertainment technology veterans were asked to indicate by a show of hands if they thought 3D for the home was dead -- and roughly 80% of the audience agreed with that proposition.
Jerry Pierce, who served as moderator, said: "The audience saw the trends at the [HPA] consumer electronics sessions, which cast doubt about 3D in the home -- with a follow-up punch by the broadcast panel, which didn't have interest in broadcasting 3D. The HPA attendees, using this and their other knowledge, felt 3D for the home was dead."
The broadcasting panel included representatives from ABC, NBC, CBS and Fox -- all of whom spent little time on the subject of 3D.
"When the industry comes up with a backward compatible system and an approach within ATSC standards [the U.S.' DTV standards], and we can produce content in an efficient manner, then you will hear about 3D from us," said panelist Jim DeFilippis of Fox.
On the consumer electronics side, industry pundit Mark Schubin shared some Nielsen research that suggested that consumer interest in 3D in the home actually decreased after survey participants were shown 3DTV. He reviewed additional research that demonstrated limited consumer interest.
Still, informal conversations proved that there was at least a segment of conference attendees who believes there are multiple opportunities for 3D to serve various niche markets in the home. Games, for instance, are viewed as a key opportunity.
3D-ready TVs began to roll out in 2010. The consumer electronics industry has sold 3.3 million 3D ready TVs worldwide, according to recent figures from Screen Digest.

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Tuesday, February 15, 2011

Industry News: 'Star Wars'-Like 3D Holograms Coming to Smartphones, Tablets...

MasterImage 3D will show off the technology, which will allow user interaction with the holographic image on the PDA, at the Mobile World Congress this month.
Remember that scene in Star Wars where Chewbacca and R2-D2 play holographic chess? That technology is no longer in a galaxy far, far away.

MasterImage 3D, known in Hollywood for its 3D-projection systems, is prepping a system that allows a hologram to be projected from smartphones and tablets like the iPad.

Texting, Web browsing or anything else one does with a portable device could be done by touching a holographic image instead. The company plans to demonstrate the technology at the Mobile World Congress from Feb. 14-17 in Barcelona.

Says Roy Taylor, exec vp and GM of 3D display at MasterImage, "If you take the screen and lay it flat, it projects the holographic object around your device, and you can interact with it."

The most obvious application is for gaming, but Taylor believes it also has merchandising uses and increases tablet users' productivity.

"Software companies are already working on productivity enhancements with touch," he says. "This will be the evolution of how we interface with consumer-electronics devices."

MasterImage also plans to introduce a chip designed to bring 3D to video cameras and lower-priced smartphones. 3D-capable phones can run about $250, but Taylor says, "I think we can get a 3D phone down to around $150."

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Saturday, February 12, 2011

Industry News: ProducersAlliance] 3net Launch Marks Major Step for 3DTV in Domestic Market...

U.S. catatching up to international 3D broadcasters with channel's debut on Sunday, ESPN3D's full schedule expansion Monday.

DirecTV will become the first distributor to launch 3net, a joint venture from Sony, Discovery and IMAX, on Sunday. Then, on Monday, ESPN3D, which began offering limited 3D broadcasting in June, begins offering a full 24/7 schedule of 3D content.
For the consumer electronics industry, which has been pushing 3DTV as part of its vision of home entertainment's future even though the available content has been limited, those two moves represent a significant step into the three-dimensional future.

"These are significant milestones for 3D," said Rob Willox, director of 3D business development for Sony Electronics, which is also the corporate sponsor for ESPN3D. "I expect we'll see more 3D networks and specialty channels coming soon, which will only help to drive awareness and demand."

DirecTV also carries n3D, a 3D channel launched with Panasonic in 2010.

While the weekend marks a big step in the domestic market, the 3D television drive has been global. Sky3D in the UK launched last spring and was one of the earliest 3D channels. Various other trials as well as channel launches have occurred around the world. Channels that have broadcast 3D include SkyPerfecTV in Japan, Sky 3D in Germany, and Orange 3D in France.

3net will go live at 8pm EST on Sunday with native 3D original programs China Revealed and Forgotten Planet, in addition to Into The Deep 3D.

3net aims to offer the world's largest 3D library by year's end. Earlier this week, 3Ality Digital produced the 3D Creative Arts Award in stereo, for a planned two-hour 3net special.

ESPN3D's roapmap includes the NBA Finals.

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Wednesday, February 9, 2011

Industry News: Caves of Forgotten Dreams DP talks about shooting 3D

February 6, 2011

This is a fairly technical, rather than visual artish, article by
Peter Zeitlinger, who has a long history of working with Werner
Herzog. But I liked the can-do (or perhaps must-do) approach to
solving unforeseen problems.

The Caves of Forgotten Dreams in 3D

by Peter Zeitlinger ( www.zeitlinger.com)

--The Caves of Forgotten Dreams we shot on SI 2K cameras, on GoPros
and on two tiny Canon amateur cameras.--

The decision to shoot 3D took place only a few weeks before we started
shooting. My contacts to Pille Film and to P+S Technik in Germany (who
developed a system to handle SI 2K cameras for Slum Dog Millionaire)
were very useful to see what was the state of the art in the High End
small camera technology. Their publications all over the world
promised to provide us with all the tools we would need in the cave.
Such as light weight Steadycam 3D rig by P+S and a small recorder for
the SI2K streams by Pille. Unfortunately both companies left us
shortly before the shoot because they felt “not ready to guarantee us
100% of function of their prototypes” Even I told them we had no
choice, we don´t need a 100% guarantee, the Germans don’t do half
things. So we had to go it alone.

[a couple paragraphs later]

The first time we entered the cave we had to shoot right away. There
was no scouting before, Werner Herzog was the only one from the crew
who has seen the cave a few months ago. We carried the clumsy mirror
rig with us provided by British Technical Films. It was proved on
several commercials under studio conditions before. After a few meters
in the entrance to the cave we decided to leave it behind us, because
it was not possible to squeeze it into the narrow tunnel



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Tuesday, February 8, 2011

Industry News: Regal, RealD Amend Contract to Double Number of 3D Screens...

January 30, 2011

The Regal Entertainment Group, which operates the largest motion picture circuit in the United States, and 3D provider RealD are doubling down on the bet they placed on 3D nearly three years ago.
Amending the contract they signed in May, 2008, which called for RealD to install 1,500 3D screens throughout the Regal chain, the two companies have agreed to install an additional 1,500 screens, which will bring the total to 3,000.
"We continue to see high demand from moviegoers for RealD's premium 3D viewing experience and to meet that demand Regal expects to 3D-enable approximately 40% of its screens as part of its ongoing nationwide digital rollout," Amy Miles, Regal CEO said.
"Doubling our agreement for RealD 3D-enabled screens will allow us to play multiple 3D films at the same time and assure moviegoers the option of seeing films in a premium 3D format."
"Regal is the largest theater circuit in the United States and their expanding up to 3,000 RealD 3D-enabled screens shows an unwavering commitment to 3D and an acknowledgement of the premium entertainment experience RealD delivers," said Michael V. Lewis, chairman and CEO of RealD. He noted that while 22 3D films were released last year, about 35 3D are slated to hit screens this year.
As of the fiscal quarter ending Sept. 24, RealD had deployed its 3D technology on approximately 9,300 screens worldwide.

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Industry News: 3-D means headaches to many, yet companies push on...

January 21, 2011

3-D means headaches to many, yet companies push on
By PETER SVENSSON, AP Technology Writer Peter Svensson, Ap Technology NEW YORK –

From Hollywood studios to Japanese TV makers, powerful business interests are betting 3-D will be the future of entertainment, despite a major drawback: It makes millions of people uncomfortable or sick.
Optometrists say as many as one in four viewers have problems watching 3-D movies and TV, either because 3-D causes tiresome eyestrain or because the viewer has problems perceiving depth in real life. In the worst cases, 3-D makes people queasy, leaves them dizzy or gives them headaches.
Researchers have begun developing more lifelike 3-D displays that might address the problems, but they're years or even decades from being available to the masses.
That isn't deterring the entertainment industry, which is aware of the problem yet charging ahead with plans to create more movies and TV shows in 3-D. Jeff Katzenberg, CEO of Dreamworks Animation SKG Inc., calls 3-D "the greatest innovation that's happened for the movie theaters and for moviegoers since color."
Theater owners including AMC Entertainment Inc. and TV makers such as Panasonic Corp. are spending more than a billion dollars to upgrade theaters and TVs for 3-D. A handful of satellite and cable channels are already carrying 3-D programming; ESPN just announced its 3-D network will begin broadcasting 24 hours a day next month.
Yet there are already signs that consumers may not be as excited about 3-D as the entertainment and electronics industries are.
Last year, people were willing to pay an additional $3 or more per ticket for blockbuster 3-D movies such as "Avatar" and "Toy Story 3." But that didn't help the overall box office take: People spent $10.6 billion on movie tickets last year, down slightly from the year before. People went to the theater less, but spent more.
3-D TV sets were available in the U.S. for the first time last year, but shipments came in below forecasts, at just under 1.6 million for North America, according to DisplaySearch. Nevertheless, TV makers such as Samsung Electronics Co. and Panasonic are doubling down on 3-D and introduced more 3-D-capable models this month at the International Consumer Electronics Show in Las Vegas. Those models cost more than regular ones and require glasses, just like in theaters.
Research into how today's 3-D screens affect viewers is only in its early stages. There have been no large-scale scientific studies.
A study of 115 South Koreans watching 3-D screens close up found that 3-D caused more eyestrain than 2-D. The research prompted the Korean government to recommend that viewers take a break of up to 15 minutes after an hour of 3-D viewing. But that study was based on glasses with red and green lenses rather than the ones used in theaters and with TVs.
Based on an unscientific, online survey, the American Optometric Association estimates that 25 percent of Americans have experienced headaches, blurred vision, nausea or similar problems when viewing 3-D.
TV makers do their own testing, but don't publish results. Samsung warns on its Australian website that its 3-D TVs can cause "motion sickness, perceptual after effects, disorientation, eye strain, and decreased postural stability." The last part means viewers risk losing balance and falling.
"We do not recommend watching 3-D if you are in bad physical condition, need sleep or have been drinking alcohol," the site continues.
Nintendo Co. says children aged 6 or younger shouldn't play with its upcoming 3DS handheld gaming system with 3-D technology, because it might affect vision development.
3-D screens and glasses create the illusion of depth by showing different images to each eye. That simulates the way objects that are at different distances in real life appear in slightly different places in each eye's field of view.
That's enough for most of us to perceive a scene as having depth. But our eyes also look for another depth cue in a scene: They expect to need to focus at different distances to see sharply.
More specifically, our eyes track an approaching object by turning inward, toward our noses. Bring something close enough, and we look cross-eyed. 3-D screens also elicit this response when they show something approaching the viewer.
The problem is that as the eyes turn inward, they also expect to focus closer. But a screen isn't moving closer, so the eyes have to curb their hard-wired inclination and focus back out. This mismatch between where the eyes think the focus should be and where the screen actually is forces them to work extra hard.
"That causes at least part of the discomfort and fatigue that people are experiencing," says Martin Banks, an optometry professor at University of California, Berkeley.
The problem is magnified if the screen moves close to the viewer — exactly what's happening if 3-D viewing moves from the movie theater to living rooms to game gadgets like the 3DS.
There is at least anecdotal evidence of a growing problem. David Hays, an optometrist in University Place, Wash., says patients came in after seeing "Avatar," complaining of eyestrain or the inability to see the 3-D effect. He expects to see more as the technology spreads.
Roger Phelps, an optometrist in Ojai, Calif., says viewers who suffer the most with 3-D are those who have trouble getting their eyes to converge properly in normal life.
"If you tend to get carsick easily, you might be one of those," Phelps says.
Yevgeny Koltunov, a 39-year-old New Yorker, has gone out of his way to find theaters showing 2-D versions of such movies as "Iron Man 2" and "Alice in Wonderland." His daughter, 13, also refuses to see 3-D movies.
"It doesn't look all that spectacular to me," Koltunov says. "For the most part, they give me a headache and make me dizzy, by the end."
Moviemakers do hold back on 3-D effects to minimize eyestrain. "Avatar" avoided gimmicks such as objects suddenly appearing to jut out of the screen. Filmmakers also try to make sure that the most significant part of a scene, such as the lead actor's face, appear to be at the same distance as the screen. That way, the eyes are less confused.
But this approach also limits moviemakers' creative freedom, and it doesn't solve the eyestrain problem entirely.
Banks is working on a longer-term solution. He and his team at Berkeley's Visual Space Perception Laboratory have put together 3-D "glasses" — really, a desk-bound contraption — with lenses that accomodate the eyes' natural inclination to focus at different distances. He says the setup reduces eyestrain and mental fatigue from 3-D images, though it may not eliminate them entirely.
A reporter who tried the device found it provided a very lifelike illusion of a box coming toward him on a track.
At the University of Arizona, optical sciences professor Hong Hua is working on wearable, helmet-like displays that also allow the eyes to focus at different distances.
Commercial versions of these setups are at least several years away, and even then, are more likely to be professional tools for remote surgery or industrial design rather than consumer items.
Even further away is the prospect of live holograms, which could create 3-D images that could be viewed without glasses, from all angles.
Until then, Phelps recommends sufferers sit as far back as they can in 3-D theaters. Another solution: close one eye, or put a Post-It note over it like an eye patch. That way, 3-D goes back to being 2-D.
___
AP Technology Writer Jordan Robertson contributed to this report from Berkeley, Calif.

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Industry News: Firms Make Case for Full HD 3D Streaming...

January 18, 2011

Is 1080p 3D streaming on the way?

One of the key issues surrounding 3DTV is the limited amount of available content -- coupled with how to get this data-intensive content into the home.

Verizon, along with Panasonic, suggests the possibility of streaming Full HD (1080p) resolution 3D. The companies recently offered a technology demo, showing the ability to stream at 18Mbps using Verizon's FiOS service to a Panasonic Blu-ray player that handled the decoding.

Side by side with half-resolution 3D, there was a noticeable difference in image quality -- though it remains to be seen if half-res 3D, which requires less bandwidth, is good enough for most consumers.

Streaming, though not 1080p, has already been used to show live events, such as the 2010 Masters golf tournament. in 3D.

Verizon didn't have a timetable for availability of a 1080p 3D service. But as a 18Mbps pipe isn't available going into most American homes, services such as this will be limited, at least initially. The average connection speed to U.S. homes is 4.6 Mbps, according to an Akamai study released in October, though consumers with services such as FiOS have more bandwidth and would likely be early adopters of such 3D streaming services.

At this stage, more attention has been on 3D Blu-ray to get 3D to the home, as the storage and bit rate (up to 64Mbps) offered by the Blu-ray format would support Full HD 3D.

Cable/satellite services have been the other area where 3D has taken hold, as terrestrial broadcasters generally have their allocated spectrum tied up with HDTV, multicasting and/or mobile DTV services.

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