Venezuela has the largest proven oil reserves in the world. It was once so rich that Concorde used to fly from Caracas to Paris. But in the last three years its economy has collapsed. Hunger has gripped the nation for years. Now, it’s killing people and animals that are dying of starvation. The Venezuelan government knows, but won’t admit it!!! Four in five Venezuelans live in poverty. People queue for hours to buy food. Much of the time they go without. People are also dying from a lack of medicines. Inflation is at 82,766% and there are warnings it could exceed one million per cent by the end of this year. Venezuelans are trying to get out. The UN says 2.3 million people have fled the country - 7% of the population.
Showing posts with label Internet. Show all posts
Showing posts with label Internet. Show all posts

Saturday, March 9, 2013

Study: Chinese Censors Police Social Media with Blinding Speed...


A new U.S. study explores the mechanisms used by censors to filter the 70,000 posts that are made each minute on China's wildly popular Sina Weibo service.

While Chinese hackers were topping global headlines for poking around the computer systems of the United States' most valuable tech and media companies -- and movie studios -- a team of American researchers was busy carrying out its own clandestine inquiry into Chinese tech territory.

A new study published on Monday by independent researcher, Tao Zhu, and four U.S. academics details the workings of China's most politically sensitive online activity: social media censorship.

PHOTOS: Cut, Censored, Changed: 10 Hollywood Films Tweaked for International Release
Analyzing 2.38 million posts on China's most popular social media platform, Sina Weibo -- a service similar to Twitter -- the researches break down the methods used by censors to police the millions of comments made by users on the site every day.
China is known for having the world's most comprehensive and sophisticated Internet censorship system. But what's often left out of the conversation is that it's rarely the government itself doing the censoring when it comes to social media. Rather, the companies offering the services -- Sina, Tencent, NetEase, all of which offer their own `Weibo' or micro-blog platform -- operate aggressive operations of self-censorship as part of a tacit agreement with the government, which essentially says: "we'll let you stay in business, if you make sure your users don't cause us too much trouble." Government censors are presumed to only get involved when they feel the service providers aren't doing a good enough job of scrubbing their portals clean of offending social and political commentary.
The main takeaway from the inquiry is a palpable sense of awe over how fast censors are able to filter the service given the massive volume of postings. With Weibo messages posted at an average rate of 70,000 per minute, the researchers found that "nearly 30 percent of the total deletion events occur within 5-30 minutes, and nearly 90 percent of the deletions happen within the first 24 hours."
STORY: Hollywood Targeted by Chinese Hackers
It goes on: "Considering the big data set that Weibo has to process, the speed -- especially at the 5 to 10 minutes peak -- is fast, especially [since] it cannot be processed in a fully automated way."
With this speed in mind, the researchers speculate that censors likely use automated lists of sensitive keywords and prioritize users who have a history of politically affronting activity. When they discover an offending post, they delete it and quickly chase down all of the retweets -- usually eliminating them all within five minutes.
Only 10 percent of the posts aren't deleted until after 24 hours. Those posts typically contain clever neologisms invented by users to sneak past the censors' automated keyword filtering. For example, last year, many micro-bloggers employed the word "tomato" to refer to disgraced Chinese leader Bo Xilai, because of the similarity of the pronunciation of one element of Chongqing, the city Bo ruled, and the Chinese word for the color red. "Bo" also happens to mean "thin" in Chinese, so some users briefly used the expression "the not thick king" to make reference to the fallen political star.
The researchers say that once Chinese censors discover the widespread use of a new code word, they quickly add it to their automated list and scan and delete all past instances.
STORY: Bo Xilai Murder Scandal a Game Changer for Chinese Social Media
To prevent users from finding sensitive information, they also constantly update a list of key words that are rendered unsearchable on the service.
When a user is highlighted as a repeat offender, their entire account is deleted. The researchers say this happened to 300 of the 3,500 accounts they tracked for the study.
Pity the Chinese tomato farmer attempting his first foray into social media.

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Wednesday, August 22, 2012

The country's three main Dutch-language networks have begun testing the catch-up portal called Rumble.

The country's three main Dutch-language networks have begun testing the catch-up portal called Rumble.

COLOGNE, Germany - The three largest Dutch-language networks in Belgium: VRT, VMMa and SBS Belgium, have joined forces to launch a local catch-up TV portal similar to Hulu.

Netflix Touts 1 Million Subscriber Milestone in U.K., Ireland
Called Rumble, the service would make the networks' programs available online and to tablets and smartphones for up to three days after their initial television broadcast. According to an article in Belgium's De Standard newspaper, the three channels are currently testing the service. VRT is a public broadcaster while VMMa and SBS are both commercial channels.
A similar attempt to launch a Hulu-style platform in Germany, Europe's largest television market, failed when the courts rejected plans by leading commercial broadcast groups RTL and ProSiebenSat.1. The regulatory watchdogs argued the service would extend the two companies' near-duopoly in the German TV ad market. Germany's public broadcasters have proposed their own independent catch-up service, called Gold.
The market in online TV services is heating up in Europe. Netflix this week announced that its new service in the U.K. and Ireland crossed the 1 million subscriber milestone within seven months of launch, the fastest growth for Netflix in any territory it operates in. Netflix also recently announced plans to launch its service across Scandinavia.
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Wednesday, April 13, 2011

Online Ad Revenues Hit Record High in 2010

Advertisers spent a record $26 billion in the U.S. marketing their wares online last year, putting the Internet ahead of newspapers for the first time.
The 15 percent year-over-year surge in online advertising put the Internet second to television as the leading medium for generating ad revenue.

Television, which includes local, cable and broadcast spending, brought in $68.7 billion. Newspapers took in $22.8 billion.

The data was released Wednesday in a 26-page report from the Interactive Advertising Bureau and PricewaterhouseCoopers.

The report also compares the Internet's 16-year-growth trajectory as an advertising medium to the early days of broadcast and cable TV. Even adjusting for inflation, the Internet has been more impressive.

After the first 16 years of broadcast TV (beginning in 1949), the medium was raking in $16.1 billion in the U.S. Cable TV after its first 16 years (beginning in 1980) was generating $7.3 billion in ad revenue.

Internet advertising, though, has taken a rocky path to get to this point, reaching $8 billion in 2000 but taking four years to surpass that amount as the bursting Internet bubble had advertisers fleeing.

Online advertising took another hit in 2009 because of the recession.

But the IAB report touted five straight quarters of growth. The 2010 rebound, said PwC's David Silverman, "points to a continued focus on digital media ad spend, with dollars catching up to the eyeballs."

Search, the area dominated by Google, accounted for 46 percent of the online ad revenue generated last year, while display stood at 38%. Revenue from digital video commercials surged 40 percent to $1.4 billion, about 5 percent of the $26 billion spent last year.

For the first time, the IAB and PwC measured mobile advertising, which came in at $550 million-$650 million last year.

The biggest advertisers online in 2010 were retailers, accounting for 21 percent of the money spent, followed by telecom (13 percent), financial services (12 percent), auto (11 percent) and computing products (8 percent).
Further down the list of big advertisers were media (4 percent) and entertainment (4 percent). Those two industries spent $1.1 billion to advertise over the Internet last year. If combined into a single category, it would be tied with computing products for fifth on the list of largest online advertising industries.

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Monday, March 28, 2011

GDC 2011: Nintendo 3DS Gamers to Get Netflix Access, Free Wi-Fi

A new 3D Super Mario game is also in the works, along with the May launch of a video service offering movies in 3D.

SAN FRANCISCO -- Nintendo is bringing more than autostereoscopic (glasses free) 3D games to U.S. consumers on March 27 with the launch of its $250 Nintendo 3DS. The company has partnered with AT&T to give any Nintendo 3DS owner automatic free access to the Internet at more than 10,000 AT&T Wi-Fi Hot Spots beginning in late May.

Nintendo 3DS Brings 3D Gaming to the U.S. on March 27

Game Developers Conference Expecting Record Turnout Lured by New Revenue Opportunities

Valve Software Expands Steam Gaming Distribution from PCs to TVs
This summer, Nintendo will introduce access to streaming Hollywood movies and TV shows via Netflix exclusively on Nintendo 3DS. The service is already available on Nintendo Wii, but not any of the current Nintendo portable systems. Netflix members who have an unlimited plan starting at $7.99 a month can access a broadband wireless Internet connection and instantly stream movies and TV shows directly to their Nintendo 3DS systems, similar to how the service is used on the Wii console. This means people can start watching a movie via Netflix on their Wii systems at home and then pick up the same movie later from a different location using their Nintendo 3DS systems.
These features were announced today at the 25th Game Developers Conference (GDC 2011) during Nintendo President Satoru Iwata's keynote address, titled "Video Games Turn 25: A Historical Perspective and Vision for the Future."
"There is great potential to increase the number of people who enjoy video games by opening up new game-play opportunities that are only available through the use of 3D," Iwata said. "Nintendo 3DS will be the most connected Nintendo device ever, with its ability to link people via local wireless connections, while at the same time connecting them to people and content worldwide via hotspot connectivity."
Nintendo's aim is to make getting connected easy for everyone, so people who opt in to the system's SpotPass service will tell their Nintendo 3DS systems to automatically connect to AT&T Hot Spots at restaurants, book stores, coffee shops and airports across the country.
At the end of May, Nintendo will provide Nintendo 3DS owners with a wireless system update that will activate the Nintendo eShop and give users access to a number of features. A short-form video service will let people view trailers for Hollywood movies in 3D and access video game trailers, screen shots, background information and links to publishers' websites. Content will include short video clips, such as comedy shorts or music videos, selected by Nintendo and delivered to Nintendo 3DS users who choose to receive them. An Internet browser will also be available.
Gamers will also be able to download classic games via the portable Nintendo 3DS Virtual Console service, including Game Boy and Game Boy Color games, as well as those from Sega's Game Gear and TurboGrafx-16 systems. There will also be 3D Classics, classic video games remastered in 3D. Consumers will also have access to games currently offered as Nintendo DSiWare. Any games purchased via a current Nintendo DS portable digitally can be transferred to the new Nintendo 3DS for free.
Iwata also announced that Shigeru Miyamoto is working on a brand new 3D Super Mario game for Nintendo 3DS, which will feature traditional Mario gameplay. The game is being developed by the same Nintendo team that created the Wii console hits Super Mario Galaxy and Super Mario Galaxy 2.
Nintendo has a booth at GDC 2011 to meet with developers looking to take advantage of the Nintendo 3DS and its 3D capabilities and digital distribution options that connect directly to consumers.
Nintendo 3DS, which has been sold out since it launched in Japan last week, will debut in the U.S. with 18 launch titles. Nintendo will have games like Pilotwings Resort, Steel Diverand nintendogs + catsfrom its internal studios. Third-party support includes games like EA Sports' Madden NFL Football, Ubisoft's Tom Clancy's Ghost Recon Shadow Wars, Capcom's Super Street Fighter IV 3D Edition, LucasArts' LEGO Star Wars III: The Clone Warsand Electronic Arts' The Sims 3. More than 30 games will be available for Nintendo 3DS by early June.

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Canada's Internet Debate Goes to Highest Court...

Canada's highest court to consider whether Internet service providers should subsidize homegrown video online.

TORONTO – Canada's highest court is to rule whether Internet service providers (ISPs) are pipes, or broadcasters, in a wide-open Internet or wireless phone world.
The Supreme Court of Canada on Thursday gave a coalition of union and guilds leave to appeal a lower court decision that deemed ISPs "content-neutral," and so not broadcasters to be regulated by the CRTC.

That July 2010 ruling from the Federal Court of Appeals thwarted efforts by content producers to create an ISP levy earmarked for Canadian content production online.
The CRTC, Canada's broadcast regulator, asked the lower court to rule on the eligibility of ISPs as broadcasters as it weighed the ISP levy proposal from industry producers, unions and guilds.
"The coalition looks forward to presenting their arguments before the court on this critical issue for the future of the broadcasting system in Canada," the unions and guilds, which includes ACTRA, the Canadian Media Production Association, the Directors Guild of Canada and the Writers Guild of Canada, said Thursday in a statement.
The debate over the role of ISPs in distributing Canadian content goes to the heart of the Canadian industry's role on an emerging and growing Internet filled with global content.

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Friday, March 11, 2011

Industry News: First feature-length film made specifically for Net distribution

First feature-length film made specifically for Net distribution debuts Friday

By Bob Strauss, Staff Writer

The first feature-length film made specifically for Internet distribution, "Girl Walks Into a Bar," debuts Friday to a potential worldwide audience of millions on YouTube.

Directed by Sebastian Gutierrez - who, coincidentally, has another micro-budgeted film, "Elektra Luxx," opening Friday at West L.A.'s Nuart Theatre - "Girl" could establish a new path for increasingly under-exposed, small independent films to find substantial audiences.

"It's so hard for independent movies to get bought and put out," Gutierrez said. "And there's so many of them - 2,000, maybe, last year, and only one of them was `Winter's Bone.' And the ones that do get released only play in two theaters, five theaters."

"Girl" is a comic noir mystery, made up of 10, 10-minute, narratively interlocked scenes. This enabled natural commercial breaks, which have been filled on YouTube by presenting sponsor Lexus.

"It's not much different from the network TV model," said Gutierrez, adding that the same-day release of his two films was partially the result of the shaky current state of indie distribution.

"It's actually a funny coincidence that `Elektra Luxx' and `Girl Walks Into a Bar' are coming out at the same time," he said. "There was no coordination whatsoever. This is like a clerical error; the dates

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kept switching for both."
"Girl" is a collaboration between Gutierrez's Gato Negro Films and Shangri-La Entertainment, which produced such theatrical films as "The Polar Express" and "Beowulf." "Elektra Luxx" is distributed by the modest Samuel Goldwyn Company. "Luxx," the wacky story of an ex-porn star trying to figure out the next steps in her life, was shot in a mere 18 days. "Girl" was made in only 11.

Despite their obviously minuscule budgets, which Guttierez refuses to disclose, his projects attract pretty impressive casts. "Girl," for example, features Carla Gugino (who also plays the title role in "Luxx"), "Entourage's" Emmanuelle Chriqui (in "Luxx" too), "Star Trek" and "Heroes"' Zachary Quinto, Danny DeVito, Rosario Dawson, Josh Hartnett, Alexis Bledel and Robert Forster, among many others.

The actors seem even more excited than the director is about the new distribution model "Girl" is testing.

"I think it's awesome," Chriqui said. "We could really open up things for ourselves if it works. We're in an unprecedented time in our industry right now. Good work is hard to come by. There's just a lot of angst, a lot of people with stifled creative energy, and we need to get it out.

"If this works and people actually tune in, it could really open things up for filmmakers and actors alike to just do stuff," Chriqui said.

Though emphasizing that he was not in a position to predict what the "Girl" experiment might lead to, YouTube's Jamie Byrne is pretty high on the project.

"It's really innovative in the way that they produced it for Internet distribution," said Byrne, who's on the popular video-posting site's partnerships for made-for-web content team.

"Having those natural breaks in the narrative creates an opportunity for an ad to be displayed without disrupting the user's flow of watching the film.

"And it allows for consumers to watch the film a few different ways," Byrne continued. "There's obviously the full-length version that they can watch with the ad breaks. But it also allows us to break the film into its 10 segments. A lot of YouTube clips are shorter form, and this allows consumers to watch or share individual segments however they want to."

Gutierrez also designed "Girl" to be marginally less raunchy than his usual fare. More of a mystery than a sex farce, the Web movie does include sequences in a strip joint and at a "nude ping-pong club" (each "Girl" segment unfolds at a different L.A. watering hole), but careful costuming and black censorship bars prevent the sight of anything naughty.

"We made the movie for the Internet, where everybody can see it," Gutierrez reasoned. "I didn't want to have a scandal based on showing inappropriate stuff to children."

There are enough risks with the Internet venture anyway. Will putting "Girl Walks Into a Bar" out there free for all the world to see, share and download roadblock future revenue streams, such as DVD and pay-per-view? Will enough sponsors like Lexus emerge to at least make the initial postings of low-budget indies cost effective?

And what happens when the big studios finally figure out how to safely monetize digital home delivery of first-run features; will the hype around those big productions banish eclectic indies to obscurity, as has pretty much happened in the theatrical realm?

"I don't know exactly how it will work," Gutierrez admitted. "I think conversations are being had - Netflix is streaming, iTunes is doing it - and it's simply a matter of figuring out what the amount of money to make new movies is that would make sense."

"You know what? It's the Wild West," Gugino (the "Spy Kids" movies, the upcoming "Sucker Punch") observed. "`Girl Walks Into a Bar' is the first one, and I'm really excited to be a part of it. I'm sure mistakes will be made; this is a really new venture for YouTube as well.

"Hopefully, though, this will become a new place where auteurs can make movies for less money and yet they can be seen by a lot of people," Gugino added. "It's hard to get small releases of independent films seen. This definitely has the potential for that."



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Monday, February 7, 2011

ComScore shows 68 percent of Canadians surf the web, America at 59 percent.

January 1, 2011

TORONTO -- It's all those Justin Bieber fans: Canadians log more time on the web and social media, including Facebook and YouTube, than any other nation.
The measurement company comScore reports Canada has the highest penetration of Internet access, with around 68% of Canadians routinely surfing online, against 62% in France and Britain.
Close behind is 60% of Germans going online and, south of the border, 59% of Americans.
January 1, 2011

The laggards are Italians, where only 36% of the population goes online, according to comScore.
Web-addicted Canadians now spend an average 42 hours a month surfing the web, up from 40 hours in 2009, and view an average 147 videos a month on YouTube and other online video websites.
And around 17 million Canadians, or 51% of the population, have Facebook accounts. Canada has a vibrant Twitterverse, with an estimated 5% of the traffic routinely following Canadian-born Justin Bieber as he rules as a pop music sensation.

Despite Canada's broadband connectivity, Canadians still lag Americans in their embrace of so-called `smart TV.' Netflix is only a recent entrant into the Canadian market, and Google TV and Apple TV have yet to break through north of the border.

The delay is due in part to the country's TV watchdog debating whether to regulate the Internet as major cable and phone carriers steadily buy up major TV networks -- Shaw Communications purchasing Canwest Global Communications Corp., Rogers Communications picking up Citytv and Bell Canada acquiring CTV -- to offer TV to Canadians across multiple digital platforms before American behemoths establish themselves

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