Venezuela has the largest proven oil reserves in the world. It was once so rich that Concorde used to fly from Caracas to Paris. But in the last three years its economy has collapsed. Hunger has gripped the nation for years. Now, it’s killing people and animals that are dying of starvation. The Venezuelan government knows, but won’t admit it!!! Four in five Venezuelans live in poverty. People queue for hours to buy food. Much of the time they go without. People are also dying from a lack of medicines. Inflation is at 82,766% and there are warnings it could exceed one million per cent by the end of this year. Venezuelans are trying to get out. The UN says 2.3 million people have fled the country - 7% of the population.
Showing posts with label Sony. Show all posts
Showing posts with label Sony. Show all posts

Wednesday, April 25, 2012

Visual Effects Artists Seeking to Unionize at Sony Imageworks...

IATSE Animation Guild reps will hold a lunch-hour meeting Friday in Culver City as the campaign to unionize VFX artists accelerates.

Call it a tale of three Sonys: the studio's live action crew members and its Sony Pictures Animation employees are unionized, but visual effects artists at sister facility Sony Pictures Imageworks are not – even though they work hand in glove on both live action product, such as next month's Men in Black III, and animated films like Smurfs 2, due out next year.

That's not sitting well with a group of SPI employees who feel that an entertainment job without overtime protections is a few pixels shy of a full deck and that the studio's health insurance and 401(k) are just sepia-toned substitutes for a full-color union pension and health plan.
Calling itself SpiUnion, the group described itself in an email to The Hollywood Reporter as "the first group of visual effects artists that is taking a stand and attempting to organize under a Collective Bargaining Agreement." That effort started at least a month ago, when they perplexed their estimated 400-500 coworkers by dropping union representation cards on workers' desks overnight throughout the company without explanation, walking the mostly empty halls in the wee hours as the cleaning crews filtered in.
Even late at night, a few of their colleagues were hard at work in their cubicles creating digital magic – so engrossed in their bitmaps that many didn't even look up when the union cards landed on their desks, according to an SpiUnion member who spoke with THR on condition of anonymity in order to avoid possible reprisals.
The member noted that these jobs for most "are more than work – they're a passion. There's nothing else we'd rather be doing."
But at the same time, the source added, "there's a lot of misery and apathy in the business," caused by the long hours, lack of sick days, frequently poor benefits and "the stress of not knowing if you'll have to move overseas for your next job."
SpiUnion started with about ten people, according to the source, and has since grown.
Friday, that campaign moves from blogging and nightwalking to something a bit less bleary-eyed as officials from the Animation Guild and its union parent, IATSE, hold a lunch-hour meeting Friday in Culver City to answer questions and attempt to persuade SPI employees and other VFX artists to sign the cards, which are a key step in unionizing the workforce.
According to the source, SpiUnion started organically from within and then contacted the union. The group called tomorrow's meeting "an important gauge to see where this movement is going."
A Sony spokesperson told THR "Sony Pictures respects employees' right to consider union representation and we have no further comment."
SPI employees, in contrast, had quite a bit of comment – both pro-union and against. In an interview on the Cartoon Brew website, the SpiUnion artists who were interviewed decried as "unbelievable" the amount of "`free,' `voluntary,' and off-the-books (overtime) worked (at SPI)."
That drew varying replies, including one that countered: "Imageworks pays you OT. It is one of the few companies that I know of that does so and according to state law. It is also one of the few companies that makes an effort to tell artists to not work for free. I hear this on a weekly basis, do not work OT unless approved, do not work beyond your approved hours."
In response, Animation Guild organizer Steve Kaplan posted an apparent acknowledgment that the situation may not be black and white: "Sure, Imageworks is treating you well. You get your decent wage and treatment," he said (a characterization that the SpiUnion source echoed).
"But," Kaplan added, "as history has shown, you can't count on that." A union contract, he argued, is an "enforceable vehicle that sets workplace standards and conditions."
History is complicated though: a failed 2003 attempt by the Animation Guild to organize SPI casts a shadow over the current effort. Kaplan acknowledged that in the prior effort, "the IA was (trying) to walk in and impose a contract on you," and said the approach would be different this time. "Organization has to stem from the artists within," he noted.
Kaplan, and IATSE representative Vanessa Holtgrewe, will be at the Friday meeting, which is open to all VFX workers, not just SPI employees.
The SpiUnion source who spoke to THR said that SPI, in the source's experience, complies with laws regarding overtime and holiday pay. But he/she said that this is not necessarily the case at other companies – and even at SPI, most employees don't have 401(k)'s and many don't have paid sick days, despite working 70 hour weeks.
The source expressed hope that union representation would bring pension and health benefits – and one day might possibly even enable negotiating a cap on working hours. Wages, in contrast, seem to be a much lesser concern at SPI, at least for experienced workers.
However – underscoring the difficulty of transnational labor organizing in a world where data and workers are mobile but laws are not – VFX wages are indeed a focus of campaign by IATSE Local 891 in Vancouver, while health insurance issues are less so, due to the existence of a national healthcare system in Canada.
The Local 891 effort would encompass, among other facilities, SPI's Vancouver operation, which SpiUnion says employs more than 100 VFX artists, a number the group says will soon rise to over 250. A small facility in Albuquerque is closing in July, while an SPI office in India focuses on more commodified work – match moving and rotoscoping – performed by lower paid workers.
The company's headquarters are in Culver City, as is the small unionized Sony Pictures Animation unit, which the Animation Guild says employs just 38 artists.
The VFX unionization effort is part of a somewhat broader phenomenon. Although it may seem like everyone in Hollywood has a union – and from dayplayers to directors, grips to gaffers, and screenwriters to sound designers, they do – there are nonetheless some occupations that don't.
In the case of VFX artists, organizing efforts over the years have been hindered by a laundry list of factors, including:
• the ease of subdividing and parceling out different VFX tasks to workgroups in different companies, cities, countries and continents, facilitated by high speed Internet connections;
• the diverse nature of the work, which crosses jurisdictional lines between groups such as the Animation Guild (IATSE Local 839), Art Directors Guild (Local 800) and Cinematographers Guild (Local 600);
• rival organizing attempts by both IATSE and the International Brotherhood of Teamsters (IBEW);
• the fact that the profession developed long after the heyday of unionization;
• the white collar, deskbound nature of the work;
• the parallels between VFX work and jobs in the historically non-union Internet and software industries; and
• the fact that VFX workers are one of the few groups who work for separate companies rather than directly for the producer – which renders irrelevant the fact that most major film and scripted television producers are signatories to the IATSE collective bargaining agreement.
Ironically, even though SPI seems to be viewed as treating its workers better than some other VFX shops, it may turn out to be a more logical starting point for unionization than its competitors, because it's a part or affiliate of a unionized enterprise, Sony Pictures, and has a unionized sister entity, Sony Pictures Animation.
In another recent development in VFX labor, Digital Domain CEO John Textor drew fire last month for boasting that via a new operation in Florida that it called Digital Domain Institute, "30% of the workforce at our digital studio down in Florida is not only going to be free, with student labor, it's going to be labor that's actually paying us for the privilege of working on our films."
Actors, meanwhile, have their own VFX unionization issues, relating to whether performance capture work for movies like Avatar is categorized as principal or background work. Producers take the latter point of view, which would allow them to pay lower minimums and no residuals. The matter is expected to be an issue in negotiations for the 2014 SAG-AFTRA contracts, but those talks won't take place for 18 months or more.

Thank you Hollywood Reporter

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Saturday, October 22, 2011

Sony Looks to Move PlayStation Titles to Tablets, Mobile Devices...

The company wants to expand its portable gaming presence, thus far limited to two tablets and a mobile phone.

Sony Corp. is in talks with various manufacturers of mobile phones and tablet computers in an effort to bring video game titles from its PlayStation over to more portable devises.
The Wall Street Journal reports Sony revealed ambitions for widening its video game market during All Things Digital's Asia D conference in Hong Kong Friday.

This would involve the expansion of tie-in application PlayStation Suite, which is currently only available on two Sony-made tablets and a mobile phone, and more partnering on its Sony Ericsson joint venture.

"This isn't an ecosystem where we want to keep everything within the Sony family," said Sony executive deputy president Kazuo Hirai. "This is not just for Sony devices."

Hirai wouldn't comment on what companies Sony had approached about carrying PlayStation Suite, but the application currently runs on Google's Android platform and individual devices would need to meet certain hardware specifications set by the company.

He would not comment on reports that Sony is in advanced talks to buy out its partner, Ericsson.

Thank you Hollywood Reporter


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Friday, September 9, 2011

Sony 4K Camera To Ship in January, Starting at $65,000...

On the outskirts of Sofia, the capital of Bulgaria, a 75-acre former communist-era studio will soon draw a contingent of Hollywood heavies including Sylvester Stallone, Mickey Rourke, Bruce Willis and former California Gov. Arnold Schwarzenegger.

The testosterone-heavy ensemble will gather at Nu Boyana Film Studios on Sept. 19 to begin filming the second installment of "The Expendables," the hit movie about an elite group of mercenaries that garnered $275 million at the box office last year.

The $100-million movie is the latest large-budget feature to film at Nu Boyana Film Studios, which has become the go-to destination in Eastern Europe for Los Angeles-based filmmaker Avi Lerner since his company Nu Image acquired the sprawling complex in 2006.

The prolific film producer and financier has a reputation for stretching the value of each production dollar by scouring the world for the cheapest labor and tax breaks. After shooting films in Israel, South Africa and Canada, and building a 70,000-square-foot studio complex in Louisiana to take advantage of the state's generous film tax incentives, Lerner's latest large-budget action flicks have found a home in the ancient country on the Black Sea.

"It's the least expensive country in Eastern Europe to shoot in," Lerner said of the decision to film in the Balkan country.

Nu Image has poured tens of millions of dollars into upgrades to the formerly state-owned studio, which was built in 1962 and produced as many as 25 feature films per year during the communist era but fell into disrepair after the collapse of the Soviet Union.

The studio now employs about 1,000 workers and has 13 sound stages, with the largest more than 6,500 square feet, as well as a replica of several downtown Manhattan streets and a faux ancient Rome, complete with a coliseum.

Nu Image/Millennium has used Nu Boyana as its back lot on dozens of smaller-budget films and increasingly larger studio features, including "The Black Dahlia," the 2006 L.A. noir crime story produced by Universal Pictures and Millennium; and "Conan the Barbarian," Millennium's action franchise reboot that was released last month. Lerner's next large-budget action film, "Hercules," is already scheduled to start shooting atNu Boyana Film Studios in March.

Whereas the first "Expendables" was filmed mainly in Brazil and Louisiana, the bulk of the 14-week production for the sequel will take place in Bulgaria, in addition to locations in Paris, Moscow and China.

The second "Expendables," which will also include Chuck Norris, John Travolta and Jean-Claude Van Damme in its cast of aging American action stars, will be set primarily in a fictional Eastern European country. The production will use Nu Boyana's elaborate Manhattan sets, which span several blocks and include subway entrances, to depict a Soviet compound used to train soldiers on how to fight in America.

Nu Image is not the only local company expanding into Eastern Europe; Hollywood-based Raleigh Studios recently opened a sprawling 180,000-square-foot studio complex in Budapest, Hungary.

Despite having no tax incentives and facing competition from Hungary and the Czech Republic, both of which offer tax credits and skilled technical workers at relatively low cost, David Varod, chief executive of Nu Boyana Film Studios, insists that shooting in Bulgaria is still 40% cheaper than in other Eastern European countries and up to 80% cheaper than filming in the U.S. The minimum wage in Bulgaria, which relies on nonunion crews, is less than half of what it is in the Czech Republic and Hungary.

"Labor cost is the main difference," Varod said. "It's not always easy to convince producers to shoot in Bulgaria, but it comes down to the bottom line and it's cheaper."

Bulgaria could become even more attractive to filmmakers if the country adopts a film tax credit, which is expected to take effect next year, according to the Bulgarian National Film Center. "Incentives are on the way," Varod said.

Thank you Los Angeles Times

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Saturday, April 9, 2011

Theater chains escalating fight with studios as premium video-on-demand looms

With the launch of a new premium video-on-demand initiative that will get movies from the theater to the TV screen a lot quicker around the corner, the nation's largest theater chains are waging a public war with the Hollywood studios involved.

Representatives from Regal Entertainment and AMC Entertainment have been meeting with movie studios this week to inform them that they will not play or promote any movies that will be part of "premium VOD," through which the movies would be available to rent in homes for $30 eight weeks after they launch. The exhibitors think some people wouldn't go to theaters to see movies that are available to rent so soon and that theaters would end up a marketing vehicle for a business in which they don't participate.

Regal, the nation's No. 1 chain, has taken it a step further. It is reducing the number of trailers it plays from the four studios that are poised to launch premium VOD soon -- 20th Century Fox, Sony Pictures, Universal Pictures and Warner Bros. A person familiar with the matter said that's because Regal has not been informed which movies will go premium VOD.

Regal and AMC want studios to tell them ahead of time which movies will be released on premium VOD so they know which to play and promote and which to ban, according to people close to the situation. The chief executive of Cinemark USA, the third-largest exhibitor, recently expressed a similar sentiment in an interview with the Hollywood Reporter.

Combined, those three companies represent about 16,000 of the nation's roughly 40,000 movie screens.

By cutting back on trailers and banning certain movies, the exhibitors could cost themselves ticket sales in the short run. That's an indication of how big a threat they believe premium VOD is to their businesses and how high-stakes a game they are willing to play.

"It is simply not in Regal's best interest to utilize our resources to provide a marketing platform for the release of premium video-on-demand movies," Amy Miles, chief executive of Regal, said in a statement this week.

Similarly, AMC said in a statement, "As [release] windows shrink and threaten our industry's future, it is only logical to expect AMC to adapt its economic model."

This is far from the first time that theater owners have expressed their fierce opposition to such plans. When the Los Angeles Times reported in March that DirecTV was poised to become the first provided of premium VOD and that its chief executive had floated a time frame of four to six weeks after theatrical launch, Miles and AMC chief Gerry Lopez said they wouldn't play movies under such circumstances.

Tensions have only heightened since then, as news has leaked of specific movies that may launch on premium VOD as soon as late April, such as Sony's Adam Sandler comedy "Just Go With It."

Distribution executives at several studios declined to comment on the matter, citing the sensitivity of ongoing talks.

Thank you Los Angeles Times

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Tuesday, April 5, 2011

ony Online Entertainment Slashes Hundreds of Jobs, Shutters Three Studio...

As part of the restructuring, the game publisher cancels the release of the long-in-development action espionage massively multiplayer online game "The Agency."
Sony Online Entertainment has closed three of its game studios and laid off 205 workers as part of a massive restructuring. The game publisher has also canceled the release of the long-in-development action espionage massively multiplayer online game, The Agency.
"As part of this restructuring, SOE is discontinuing production of The Agency so it can focus development resources on delivering two new MMOs based on its renowned PlanetSide and EverQuest properties, while also maintaining its current portfolio of online games," the company said. "All possible steps are being taken to ensure team members affected by the transition are treated with appropriate concern."
SOE has shuttered its studios in Denver, Tucson and Seattle, where The Agency was in development. Acquired in 2006, the Denver studio had been focusing on digital card games based on SOE properties like Free Realms, Star Wars Galaxies, Legends of Norrath and Star Wars: The Clone Wars Adventures. The Tucson studio was overseeing the online strategy game, PoxNora.
SOE still has its Austin studio, which is home to DC Universe Online and Star Wars Galaxies, and its headquarters in San Diego, where games like EverQuest, PlanetSide, Vanguard and Free Realms are run. Both studios were also impacted by the layoffs with as many as half of each studio's staff let go.
"SOE will transition development efforts for the Denver and Tucson studios' suite of products to its San Diego headquarters in order to better position SOE to remain a global leader in online gaming and deliver on its promise of creating entertaining games for players of all ages and servicing the 20 million players that visited SOE servers in just the past year," the company said.
After rising to prominence in 1999 with its subscription-based EverQuest MMO game, SOE in recent years has expanded beyond its core fantasy role-playing games. Over the past few years, the company has targeted families and younger gamers with free-to-play titles like Free Realms, which has more than 17 million registered users. Last fall, SOE released its second Star Wars game, Star Wars: The Clone Wars Adventures. Based on the popular Cartoon Network series from George Lucas,the free-to-play game world offered accessible mini-games and social networking experiences.
The company released the mainstream-focused, subscription-based DC Universe Online MMO game for PC and PlayStation 3 earlier this year. Jim Lee, co-publisher of DC Comics, served as executive creative director of the game, which features classic superheroes like Batman, Wonder Woman and Superman.

Thank you Hollywood Reporter

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Wednesday, March 23, 2011

Sony Group Operations Affected by Pacific Coast of Tohoku Earthquake, Tsunami and Related Power Outages

(Tokyo, March 14, 2011) - Operations at several Sony Corporation and Sony Group sites and facilities have been affected by the Pacific Coast of Tohoku Earthquake and tsunami, and Sony is monitoring the status of each of these sites on an on-going basis, while also considering the most effective recovery measures. Sony also has responded to reports of widespread power outages by voluntarily suspending operations at several sites. No significant injuries have been reported to employees working at any of these sites when the earthquake or tsunami occurred.

The company is currently evaluating the full impact of the earthquake, tsunami and related power outages on Sony's businesses and consolidated financial results.

As of 11:00 am, March 14 (JST), manufacturing operations have been suspended at the following affected production sites:

 ・Sony Chemical & Information Device Corporation,
  ・Tagajyo Plant (Miyagi Prefecture) Magnetic Tapes, Blu-ray Discs etc.
  ・Tome Plant, Nakada/Toyosato Sites (Miyagi Prefecture) Optical devices, IC cards etc.
 ・Sony Shiroishi Semiconductor Inc. (Miyagi Prefecture) Semiconductor Lasers etc.
 ・Sony Energy Devices Corporation, Koriyama Plant (Fukushima Prefecture) Lithium Ion Secondary Batteries etc.
 ・Sony Energy Devices Corporation, Motomiya Plant (Fukushima Prefecture) Lithium Ion Secondary Batteries etc.
 ・Sony Manufacturing Systems Corporation, Kuki Plant (Saitama Prefecture) Surface mounting equipment etc.
 ・Sony DADC Japan Inc., Ibaraki Facility (Ibaraki Prefecture) CDs, DVDs etc.

In addition to these manufacturing sites, Sony Corporation Sendai Technology Center (Tagajyo, Miyagi) has ceased operation due to earthquake damage. While certain production sites in Japan other than those listed above have been moderately affected, there has been no report of employee injury or facility damage, and operations continue. Possible damage at other Sony Group companies in Japan is currently being reviewed. Additionally, Sony Chemical & Information Devices Corporation, Kanuma Plant (Tochigi Prefecture), Sony Energy Devices Corporation, Tochigi Plant (Tochigi Prefecture) and Sony Corporation Atsugi Technology Center (Atsugi, Kanagawa) temporarily suspended operations on a voluntary basis, to assist with the alleviation of widespread power outages.

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Saturday, March 12, 2011

Sony Home Entertainment Adds Enhancements to Movies for Digital Purchase...

Sony Home Entertainment is adding several new enhancements, such asadvanced search and clip-and-share, on movies it is offering for digital purchase.

The new features, announced Wednesday, include: enhanced search, which usestechnology like facial recognition and speech-to-text software to letviewers search for exact spots in movies as identified by keywords;clip-and-share, which allows viewers to choose from a collection of filmclips that can be shared on Facebook and Twitter; and an interactive musicplaylist, which links songs in a movie to the iTunes Music Store, where theycan be purchased.

All the new features are available on Burlesqu eand The Other Guys, whichcan be purchased at iTunes. The enhanced search and clip-and-share functionare available on Salt and Resident Evil: Afterlife. On March 22, The Tourist will offer both clip-and-share and enhanced search, and How Do You Know will offer clip-and-share.

"Developing innovative features like search and social sharing are integralto increasing the value and relevance of our digital offerings, and tomaking digital movie purchases more collectable for consumers," Rich Berger, SPHE senior vp, worldwide digital strategy and operations, said. "Asconsumers continue to embrace digital content, we plan to expand these andother new and innovative features to additional SPHE titles and acrossdigital service platforms."

Thank you Hollywood Reporter!

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